The levels are sized and paced so it’s inviting to play them again and again to better your score. We’ve got 19 story missions but they can be completed to bronze, silver and gold awards it all depends on how many points you score. Here, a year later (for some of the guys on the team, twice as long), we’re still having fun with it. SO: Well, first of all, that’s 19 story missions in just one of the single-player modes, the game has so much to offer with literally dozens of side missions, a second single-player mode and two multiplayer modes, each with their own missions! The game has so much replay value that people can spend a long time in the game. How many hours do you think the average solo gamer will get out of Chili Con Carnage? Pro-G: 19 missions sounds like a pretty lengthy single-player campaign. All in all, the game has ended up much more streamlined and focused on a fast and enjoyable game experience. It helped us decide to remove the free-roaming sections of the game, for instance, and concentrate on the in-mission levels and gameplay it helped us refine the whole moves/combo-system gameplay and make it much more immediate with instant gratification for the players, instead of between missions or via collectibles. This helped us immensely in accurately pinpointing areas where we need to work more on this or that feature. Our QA department did a fantastic job collecting and cataloguing the feedback from testers and reviewers and we used the data to analyse Total Overdose from a game mechanics point of view. SO: We learnt a lot from the development of Total Overdose but also from the feedback from customers. Pro-G: Did you learn anything from Total Overdose that will make Chili Con Carnage a better game?
![chili con carnage gameplay chili con carnage gameplay](https://bimadarbi.com/wp-content/uploads/2019/05/PSP-Android-Chili-Con-Carnage-3.jpg)
We’ve also added end-bosses, bigger enemies and improved Loco Moves, so expect an action fest in overdrive and with the afterburners on. The result is more action, more explosions, bigger combo-chains and bigger scores.
#Chili con carnage gameplay psp#
One of the things we have done is to optimise on some of our core systems and that means we can have twice as many active enemies on screen on the PSP compared to the PS2. In fact I would say that you could expect more. Can we expect more of the same on the PSP? Pro-G: To call Total Overdose explosive would be doing it a disservice. Chili Con Carnage is much crazier, faster and more over-the-top than its spiritual predecessor. Much like Rodriguez’s stories of El Mariachi and Desperado.
![chili con carnage gameplay chili con carnage gameplay](http://uk.reviewanygame.com/content/images/products/chili-con-carnage-psp-6-large.jpg)
We have used some of the same characters, simply because we got so attached to them, but in essence it’s a completely new story, new universe. SO: Chili Con Carnage is a re-invention of the Total Overdose game and as such the two stories have nothing to do with each other. Pro-G: Where does Chili Con Carnage fit into the Total Overdose game world? What better platform than the action-starved PSP? The end result is a full-blown action game that is perfect for the handheld platforms.
![chili con carnage gameplay chili con carnage gameplay](https://i.ytimg.com/vi/D0hbsGdu3CM/maxresdefault.jpg)
Then we added some new spicy elements to enhance the game experience. SO: Well, we looked at Total Overdose and said to ourselves: There is so much untapped potential in the mechanics, so if we were to do this again what would we change and what would we keep? In the end, we ended up with a much cleaner, more refined and focused game that took the best elements of Total Overdose and maximised on those and removed the elements which were either contrived or not as well realised. Pro-G: What made you return to the game on the PSP instead of creating a brand new IP? Still, we’re very proud of the game as it was a massive achievement for us as developers and for Deadline as a company.
#Chili con carnage gameplay full#
That, combined with people’s perception that it was a GTA clone, meant that the game never reached its full potential. Therefore it was not as much as it could have been on some fronts and too much of what it shouldn’t have been on other fronts. Søren Lund: I think Total Overdose was moving in on other games’ turf and was losing a bit of focus on what kind of game it really was or wanted to be. Pro-G: Total Overdose didn’t really receive the recognition it deserved. We spoke with Søren Lund, Game Director at Deadline, about the forthcoming C hili Con Carnage. Not to be deterred, developer Deadline Games is re-inventing the game for the PSP. Total Overdose was released by Eidos in September 2005, and proved to be a rather spicy little action game that didn’t really get the recognition it deserved.